The KeyShot specific options are: KeyShot File: The KeyShot file to be rendered. Output File: The filename of the image(s) to be rendered. Include All Render Layers: If enabled, all Render Layers will be rendered. Include Alpha: If Enabled, include the alpha pass in the rendered file.
Win64, EnglishLuxion, Inc
A plugin for integration between Autodesk® 3ds Max® and KeyShot 3D rendering and animation software.
Initial transfer
- Open your model in 3ds Max.
- Open the KeyShot 8 menu from the main menu bar.
- Select Render.
- KeyShot opens and your model is imported.
![Scripting Scripting](/uploads/1/2/5/6/125699540/753458835.png)
LiveLinking from a live version
- As soon Keyshot is started from 3ds Max through the render button, the 2 applications are linked.
- Assign materials, set up animations, set up your lighting and camera angles.
- Go back to 3ds Max and continue to refine your model.
- When you are satisfied with your changes, select 'Update'. All changed parts (geometry / location) will be replaced inside KeyShot. All materials, animations etc will be maintained.
- New parts will be added to the scene and may not automatically get painted.
LiveLinking from an existing scene
- When revisiting a project after both 3ds Max and Keyshot have been closed, all you need to do is open both applications and load the corresponding model/scene into either application. The 2 applications are now linked.
- Continue to work as described under section 'Live Linking from a live session'
Export animation (Experimental, KeyShot Pro only)
- Open the KeyShot 8 menu from the main menu bar.
- Select 'Export Animation (Experimental)'.
- Choose a filename and save location.
- Each frame in the current scene will now be exported to individual numbered .Bip files together with a python script.
- Import the first bip file and set up the materials, camera, and lights.
- Set up render options in the render dialog.
- Import the python script into the KeyShot Script window. (Window -> Scripting Console..)
- Run the script and KeyShot will add all the exported frames to the render queue.
Installation
Run the installer and follow the instructions. The installer automatically detects the available 3ds Max installations and install the plugin in the correct folders. A 'KeyShot 6' menu is automatically added, and the UI can be customized using the built-in 3ds Max 'Customize User Interface' functionality'
Uninstallation
Run unistall.exe in the installation directory.
Features
- Parts retain materials and layers.
- Maintain hierarchy of objects created in scene tree
- Objects retain materials, can be unlinked
- Hidden layer will not be imported
- LiveLinking
- Support for part and camera animations
- Export of rigged and deformable animations
- Support for hair (curves)
Requirements
- 3ds Max 2013-2019
- KeyShot 8
- Windows 7/8/10, 64-bit
Company URL: https://www.keyshot.com/
Author/Company Information
Luxion, Inc
Support Information
Support is available at http://keyshot.com/help/ or via [email protected]
Support over the phone is available at (949) 274-8871 between the hours of 8:00 am and 5:00pm M-F.
Version Number | Version Description |
---|---|
1.0 | Initial release |
Active2 years, 5 months ago
I'd like to know if I can create a batch file that runs KeyShot in the background and renders like Maya.
With Maya I can create a batch file, call the python interpreter mayapy / my python script.py / the Maya file / destination folder.
Is it possible to do the same with KeyShot?
jpits
jpitsjpits
1 Answer
Yes, you can run batch file with Keyshot.
You can add a following line to your batch file and execute it.keyshot6.exe -script (optional script arguments..)
More can be found at,https://keyshot.com/scripting/doc/6.0/quickstart.html
Vinay
Vinay JirgaleVinay Jirgale